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Expansion for Base-game, Adventure, Exploration
by Kara Centell-Dunk, Tony Fanchi, Grace Holdinghaus
Score
Ratings
3,013
Published
2017
Players
1–5 players
BGG community rating
Complexity
2.7
Medium
Best with
4
players
Play time
120–180 min
Age
14+
Information
Players
1–5 players
Best with
4 players
Play time
120–180 min
Age
14+
Complexity
2.7 / 5 · Medium
Published
2017
Designers
Kara Centell-Dunk, Tony Fanchi, Grace Holdinghaus
Artists
Cristi Balanescu, Yoann Boissonnet, Anders Finér, Tony Foti
Publishers
Fantasy Flight Games, ADC Blackfire Entertainment, Arclight Games
Your Rating & Status
About
Evil extends its reach and spills into the Streets of Arkham! This expansion for Mansions of Madness: Second Edition places four new investigators in three thrilling digital scenarios that incorporate new elements of gameplay, including elixirs and improvement tokens. Players get hours of exciting gameplay filled with horror and hardships that incorporate the core game and build upon the Arkham Horror canon. Streets of Arkham is an expansion for Mansions of Madness: Second Edition in which investigators must confront the horrific secrets behind Arkham's failing facade of normalcy. From the campus of Miskatonic University to the gang-run speakeasies and storefronts, investigators face threats on both the supernatural and worldly fronts. Only with their wits, grit, and the occasional opportunity to unlock hidden potential can they overcome the threats to the city- and their lives. This expansion unlocks three new digital scenarios, new digital mythos events, and a new digital puzzle. It introduces a new type of card, Elixirs, and a new type of token, Improvements. The expansion also includes new tiles, monsters, investigators, and new cards to further expand your investigations. —description from the publisher
Where to buy
Buy from $35on the BGG marketplace →Resale listings from the BoardGameGeek marketplace — prices vary.
Categories & mechanics
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