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Board Games›Dragon Castle
Dragon Castle

Dragon Castle

Abstract Strategy

by Hjalmar Hach, Luca Ricci, Lorenzo Silva

Score

6.7

Ratings

8,387

Published

2017

Players

1–4 players

BGG community rating

Ranked #907 on BoardGameGeek

Complexity

2.0

Light

Best with

2

players

Play time

30–45 min

Age

8+

Information

Players

1–4 players

Best with

2 players

Play time

30–45 min

Age

8+

Complexity

2.0 / 5 · Light

BGG Rank

#907

Published

2017

Designers

Hjalmar Hach, Luca Ricci, Lorenzo Silva

Artist

Cinyee Chiu

Publishers

Horrible Guild, Angry Lion Games, Broadway Toys LTD

Your Rating & Status

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About

Dragon Castle is a game freely inspired by Mahjong Solitaire. During your turn, you take a pair of identical tiles from the central "castle" (known as the Dragon Castle) and place them on your own realm board to build your own castle. From time to time, you may sacrifice these tiles to acquire shrines in their place. Every time you create a set of tiles of the same kind, you "consolidate" them, i.e. flip them face down to score points. When you consolidate a set, you may also build shrines on top of the consolidated tiles: Shrines allow you to score more points, but they also limit your building options. You may also take advantage of the available spirit card and its game-changing powers...but this will come at a cost! Finally, don't forget to check the dragon card in play, and to follow the building requirements to score bonus points. When the Dragon Castle has been reduced to only one floor, the end of the game is triggered. After one final round, the player with the most points is the lord of the new Dragon Castle…and the winner of the game!

Where to buy

Buy from $20on the BGG marketplace →

Resale listings from the BoardGameGeek marketplace — prices vary.

Expansions (5)

Dragon Castle: La Fortezza di Moongha

Dragon Castle: Single Player Mode

Dragon Castle: Spielbox 02/18 Promo Boards

Dragon Castle: The Dice Tower Promo

Dragon Castle: The Look-Out / The Glass Fortress Promo

Categories & mechanics

Abstract StrategyEnd Game BonusesLayeringOpen DraftingPattern BuildingPattern RecognitionTile PlacementVariable Player PowersVariable Set-up

Reviews

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