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Board Games›High Frontier 4 All: Module 1 – Terawatt & Futures
High Frontier 4 All: Module 1 – Terawatt & Futures

High Frontier 4 All: Module 1 – Terawatt & Futures

Civilization, Economic, Expansion for Base-game

by Jeffrey Chamberlain, Phil Eklund

Score

5.9

Ratings

346

Published

2020

Players

1–5 players

BGG community rating

Complexity

4.2

Heavy

Best with

2

players

Play time

30–240 min

Age

14+

Information

Players

1–5 players

Best with

2 players

Play time

30–240 min

Age

14+

Complexity

4.2 / 5 · Heavy

Published

2020

Designers

Jeffrey Chamberlain, Phil Eklund

Artist

Josefin Strand

Publishers

500 Nuances de Geek, Ediciones MasQueOca, Ion Game Design

Your Rating & Status

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About

Module 1 - Terawatt introduces two new patent decks: Freighters and GW Thrusters. Freighters are a new type of patent card allowing the transport of valuable factory goods back to Low Earth Orbit. GW Thrusters are more powerful and efficient versions of the MW Thrusters of the core game, allowing your Spacecraft to reach the outer planets more easily. This module also optionally introduces Futures which are special game goals to earn victory points.

Where to buy

Buy from €20on the BGG marketplace →

Resale listings from the BoardGameGeek marketplace — prices vary.

Expansions (1)

High Frontier 4 All: 6th Player Component Kit

High Frontier 4 All: 6th Player Component Kit

Categories & mechanics

CivilizationEconomicExpansion for Base-gameExplorationIndustry / ManufacturingScience FictionSpace ExplorationAuction / BiddingDeck, Bag, and Pool BuildingHand ManagementNetwork and Route BuildingPoint to Point MovementSimulationVariable Player Powers

Reviews

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