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Board Games›High Frontier 4 All: Module 2 – Colonization
High Frontier 4 All: Module 2 – Colonization

High Frontier 4 All: Module 2 – Colonization

Civilization, Economic, Expansion for Base-game

by Jeffrey Chamberlain, Phil Eklund

Score

5.9

Ratings

327

Published

2020

Players

1–5 players

BGG community rating

Complexity

4.4

Heavy

Best with

3

players

Play time

30–240 min

Age

14+

Information

Players

1–5 players

Best with

3 players

Play time

30–240 min

Age

14+

Complexity

4.4 / 5 · Heavy

Published

2020

Designers

Jeffrey Chamberlain, Phil Eklund

Artist

Josefin Strand

Publishers

500 Nuances de Geek, Ediciones MasQueOca, Ion Game Design

Your Rating & Status

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About

Module 2 - Colonization introduces orbital space colonies called Bernals and space pioneers called Colonists. These two types of cards extend the core game to go beyond industrializing and exploiting the resources of the solar system to colonizing and settling the solar system. Bernals upgrade your Colonies to give you extra Victory Points, according to the Hydration of nearby Factories. They also award Colonists, which you can take to Sites to perform extra Operations there.

Where to buy

Buy from $15on the BGG marketplace →

Resale listings from the BoardGameGeek marketplace — prices vary.

Expansions (1)

High Frontier 4 All: 6th Player Component Kit

High Frontier 4 All: 6th Player Component Kit

Categories & mechanics

CivilizationEconomicExpansion for Base-gameExplorationIndustry / ManufacturingScience FictionSpace ExplorationAuction / BiddingDeck, Bag, and Pool BuildingHand ManagementNetwork and Route BuildingPick-up and DeliverPoint to Point MovementSimulationVariable Player Powers

Reviews

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