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Expansion for Base-game, Adventure, Horror
by Adam Kwapiński, Paweł Samborski
Score
Ratings
273
Published
2019
Players
1–5 players
BGG community rating
Complexity
3.5
Medium-Heavy
Best with
—
Play time
90–180 min
Age
12+
Information
Players
1–5 players
Play time
90–180 min
Age
12+
Complexity
3.5 / 5 · Medium-Heavy
Published
2019
Designers
Adam Kwapiński, Paweł Samborski
Artists
Bożena Chądzyńska, Piotr Foksowicz, Patryk Jędraszek, Ewa Labak
Publishers
Awaken Realms, Edge Entertainment, Rebel Sp. z o.o.
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About
Nemesis: Aftermath & Void Seeders & Medic is an expansion for Nemesis. It contains all of the stretch goals from the Kickstarter campaign: the Aftermath expansion, the Void Seeders expansion, and the Medic. —user summary "Every spaceship has a voice; a melody of machinery and subsystems its crew learns intimately during long travels. The problem is, ever since the last mission our ship sounds WRONG. There's something foul in the way it's speaking to us. Barely audible murmurs. Strange whispers no machine could make. The dark corridors and vast halls almost seem to SING. Some of us have tried to locate sources of this interferences, but they always seemed two steps ahead. Stalked by their never-ending presence, we soon started cracking. Our engineer has cut some words on his flesh. When we asked why, he replied:‘Incandescent secrets need to be written in blood'. Then, our navigator took a spacewalk without her suit. When we pulled her in, her entire face frozen and cracked, she grinned in a way I will never forget. Now, it got even worse. Noises turned into voices, sharing tales of slaughter and terror. They do not run from us anymore. They encircle us and herd us through the ship to some dark purpose. I need to UNDERSTAND them before it's too late. I put my hand on the pistol grip, looking at the backs of my last two crewmembers. I see dark mysteries swirling under their skulls. It would only take two bullet holes to release them..." Rules: Overlook: Voidseeders are a race that can interact with the minds of crew members. They will have few nests instead of one, but only one strong fighting presence at given moment. Once killed, new one will be awakened from the most developed nest. This race will focus on whispering and controlling minds - people who will be near them will start to hear voices commanding them to do different destructive things. Nests: On the board, there is normally 1 Nest as a room token, but there are additionally 2-3 smaller nests. Those are places where new Voidseeders will born. At the moment of discovering main Nest, you should put a Stalker miniature in it (this is the model that is on the ship from the beginning. He is very dangerous, especially when faced by people with a high Insanity level). Other Nests will start showing up on the board together with discovering certain Exploration tokens. Those nests will be especially dangerous. They will not move, but if a crew member will happen to end the turn at the tile with a nest, he will get a serious wound. Voidlurkers They will spawn in nests, and their objective will be to spread insanity and try to move players to Nests. Whispersers They will work very similar to Voidlurkers, but with the difference that they will have the main goal of defending the main nest. Stalker He is a main guardian. He takes advantage from fear / insanity of the crew members and will focus on them. Despoiler Equivalent of the Queen. Actually, it is hard to say if she is real or if it is a mass hallucination. One way or the other, she will only emerge when all Insanity tokens are on players (number of tokens will be specific for different numbers of players). She is extremely strong. Contamination card Here it will change a little bit - players will normally get a contamination card every time they will get an insanity token. They will be easier to discard (you don't need to check if it was infected or not). Effect of the card will only take place at the very end of the game, and it will be the same as in the normal version - if it will turn out it was indeed "infected," it will mean that your character, even if escaped, went mad and lost the game either way. Whispers mechanic This mechanism will change the noise mechanic. Whenever you move (or an event card will tell you to), you will need to roll for whispers. If you would get a corridor with an whisper token already in it (you hear something more) - you need to draw a Card from the Insanity deck.
Where to buy
Buy from $150on the BGG marketplace →Resale listings from the BoardGameGeek marketplace — prices vary.
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