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Abstract Strategy
by Kris Burm
Score
Ratings
4,177
Published
2007
Players
2 players
BGG community rating
Ranked #648 on BoardGameGeek
Complexity
2.5
Light-Medium
Best with
2
players
Play time
30–60 min
Age
13+
Information
Players
2 players
Best with
2 players
Play time
30–60 min
Age
13+
Complexity
2.5 / 5 · Light-Medium
BGG Rank
#648
Published
2007
Designer
Kris Burm
Artists
Kris Burm, lu'cifer
Publishers
Don & Co., HUCH!, Rio Grande Games
Your Rating & Status
About
TZAAR is a game about making choices. Both players have 30 pieces, divided in three types: 6 Tzaars, 9 Tzarras and 15 Totts. The three types of pieces form a trinity: They cannot exist without each other. The aim is either to make the opponent run out of one of the three types of pieces or to put him in a position in which he cannot capture any more. The tricky question the players will have to ask themselves on each of their turns is: “Shall I make myself stronger or my opponent weaker?” Meaning: Will you capture an opponent's piece and make him weaker, or will you jump on top of one of your own pieces and make yourself stronger? If you choose to jump on top of your own pieces too often, you will probably leave your opponent with too many pieces on the board. On the other hand, if you capture too often, you may end up with pieces that are not strong enough at the end of the game. What to do? Up to you to decide! TZAAR replaced TAMSK as part of project GIPF, which was felt to not quite fit in with the others due to its use of sand timers.
Where to buy
Buy from $20on the BGG marketplace →Resale listings from the BoardGameGeek marketplace — prices vary.
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