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Board Games›The 7th Citadel: The Unveilers
The 7th Citadel: The Unveilers

The 7th Citadel: The Unveilers

Expansion for Base-game, Adventure, Card Game

by Ludovic Roudy, Bruno Sautter

Score

5.6

Ratings

145

Published

2024

Players

1–4 players

BGG community rating

Complexity

2.0

Light-Medium

Best with

1

players

Play time

5–1000 min

Age

14+

Information

Players

1–4 players

Best with

1 players

Play time

5–1000 min

Age

14+

Complexity

2.0 / 5 · Light-Medium

Published

2024

Designers

Ludovic Roudy, Bruno Sautter

Artist

Ludovic Roudy

Publisher

Serious Poulp

Your Rating & Status

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About

Commonly called "Unveilers", these magic-seeking ladybugs are as big as a fist but reputedly harmless, and are well-known among arcanists, treasure seekers, and other intrepid adventurers. The Unveilers are attracted to magical emanations like flies to a rotting carcass. Spotting a cloud of these bugs is generally a good omen, but not everything that is imbued with magic is safe to dig up... During your journey, you will certainly (Exploration card / random event) come across these ladybugs. When you do, you will put one of their miniatures into play on the Terrain card that you put in play after encountering this event. The ladybugs will remain there until you have either interacted with them (we won't tell you more, you'll have to find out for yourself) OR until you have dug to see what magical thing attracted them to the area. Then you will remove the mini and find out if you chose well… or poorly. Will it be a powerful artifact? An arcane skeleton? A cursed object? A magical creature to fight or coax? All you have to do is dig to find out!

Where to buy

Buy from €20on the BGG marketplace →

Resale listings from the BoardGameGeek marketplace — prices vary.

Categories & mechanics

Expansion for Base-gameAdventureCard GameExplorationCooperative GameGrid MovementHand ManagementModular BoardSolo / Solitaire Game

Reviews

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