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Board Games›Wallenstein
Wallenstein

Wallenstein

Economic, Pike and Shot, Territory Building

by Dirk Henn

Score

6.7

Ratings

3,710

Published

2002

Players

3–5 players

BGG community rating

Ranked #982 on BoardGameGeek

Complexity

3.3

Medium

Best with

5

players

Play time

150 min

Age

12+

Information

Players

3–5 players

Best with

5 players

Play time

150 min

Age

12+

Complexity

3.3 / 5 · Medium

BGG Rank

#982

Published

2002

Designer

Dirk Henn

Artists

Jörg Asselborn, Christof Tisch

Publisher

Queen Games

Your Rating & Status

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About

Historically, Albrecht von Wallenstein, duke of Friedland and Mecklenburg, was one of the most important mercenary commanders of the Imperial army during the Thirty Years' War (1618-48). His overweening ambition was to head a large central European empire, which got him dismissed in 1630. Such was his power, however, that the empire was forced to reinstate him when Sweden came into the fray. He recovered Bohemia, but was defeated by Gustavus Adolphus at Lützen, and was again dismissed. His subsequent intrigues with Protestant forces alarmed the Catholic princes who were probably complicit in his assassination in 1634 by Irish mercenaries at Eger, Bohemia. The game begins with the start of the war, each player controlling several countries. Player actions include the conquest of new countries, tax collection, erection of buildings (i.e. development of the economy), feeding the populace, victualing the army, etc. Some actions increase the chance for unrest, and expensive rebellions can occur. The strongest power at the end wins. Employs the cube tower included in the publisher's previous game, Im Zeichen des Kreuzes. Re-implemented by: Shogun Wallenstein (Second Edition)

Where to buy

Buy from $14.95on the BGG marketplace →

Resale listings from the BoardGameGeek marketplace — prices vary.

Categories & mechanics

EconomicPike and ShotTerritory BuildingWargameAction PointsAction QueueArea Majority / InfluenceArea MovementCube TowerSimulationSimultaneous Action SelectionVariable Phase Order

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