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Adventure, Exploration, Fantasy
by Matthew Dunstan, Brett J. Gilbert
Score
Ratings
8,337
Published
2022
Players
1–4 players
BGG community rating
Ranked #363 on BoardGameGeek
Complexity
2.1
Light-Medium
Best with
2
players
Play time
45 min
Age
14+
Information
Players
1–4 players
Best with
2 players
Play time
45 min
Age
14+
Complexity
2.1 / 5 · Light-Medium
BGG Rank
#363
Published
2022
Designers
Matthew Dunstan, Brett J. Gilbert
Artist
Gerralt Landman
Publishers
Alderac Entertainment Group, CMON Global Limited, Delirium Games
Your Rating & Status
About
In The Guild of Merchant Explorers, each player starts with one city on their personal map board. Shuffle the deck of terrain cards, then reveal most of these cards one by one. Based on the terrain revealed, each player places on their board cubes that are connected to their starting city or other cubes. You want to complete areas on your board, cross the seas to new land, and establish new cities on the board. You can explore capsized ships for treasure — which gives you special placement capabilities — and create linked connections between locations to score bonus points. Common objectives can be completed by all players, with those who complete it first scoring more points. At the end of a round, all cubes are removed from each board, leaving only the cities behind, so if you don't establish new cities, you'll be stuck in the same places. The Guild of Merchant Explorers contains multiple copies of four different maps, and the game is designed so that you can play remotely with one or more copies.
Where to buy
Buy from $24.99on the BGG marketplace →Resale listings from the BoardGameGeek marketplace — prices vary.
Expansions (2)
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