GamingList
My ListFeedDiscover GamesRelease Calendar
Best GamesAchievement LeaderboardHigher or LowerAboutContact us
Discover Board GamesBest Board GamesMy Board Game List
Hide adsLog InSign UpLog In
GamingList

Track, rate and share your games across every platform. GamingList is still in beta, and your feedback shapes what comes next.

Send feedback →
Hide ads
Launched on StartupBaseFazier badge

Use GamingList

My ListDiscover GamesBest GamesFree GamesMy Board Game List

Explore

Game Backlog TrackerRatings & ReviewsGaming ProfilesSteam Game TrackerBoard Game ListGamingList vs Backloggd

Company

AboutHide adsContact

© 2026 GamingList.gg

PrivacyCookiesTermsRefundsAccessibility
Board Games›The 7th Citadel: Season 2 Collector's Box
The 7th Citadel: Season 2 Collector's Box

The 7th Citadel: Season 2 Collector's Box

Expansion for Base-game, Adventure, Card Game

by Ludovic Roudy, Bruno Sautter

Score

5.6

Ratings

57

Published

2026

Players

1–4 players

BGG community rating

Complexity

—

Best with

1

players

Play time

5–1000 min

Age

14+

Information

Players

1–4 players

Best with

1 players

Play time

5–1000 min

Age

14+

Published

2026

Designers

Ludovic Roudy, Bruno Sautter

Artist

Ludovic Roudy

Publisher

Serious Poulp

Your Rating & Status

Loading your rating…

About

For slave-gardeners who already have the Collector's Core Box and want to face a new Threat, while adding some fresh new twists to the game! The First Garden as well as the upgrade pack (a dozen errata cards and some errata stickers to correct texts in the dialogue book and the Threat leaflets), and the stretch goals from the Kickstarter campaign (including The Reversal) will be pre-packaged inside the Season 2 Collector's box which includes the free expansion Vehegor’s Poem, a new 15-hour campaign unlocked during the Kickstarter, in the spirit of the "curses" from The 7th Continent. Vehegor's Poem is a new game campaign, but it is not a Threat! Instead, it is a “Curse”! For those of you who are not familiar with our previous game The 7th Continent: its story campaigns were called Curses, which work in a slightly different way to the Threats in The 7th Citadel. It does not require a Threat Booklet, but it does require having the base box as well as the Threats "The final throne" and "The first garden," since it uses the Dialogue Book “A”. It also starts after the introductory scenario “A new beginning”. It is open-world: this adventure gives you total freedom to explore however you wish. You will initially have only a very vague idea of how to accomplish the task that falls to you to lift this curse. You'll need to explore the Collapsing Lands to find out... It is lengthy: reaching each of the key stages of the adventure and overcoming the curse will require at least fifteen hours of play. It is demanding: returning to the Citadel will not allow you to regain life points, nor to unlock your "Hope reborn!" cards. The First Garden is a new Threat that will take you to whole new regions of the Collapsing Lands. Includes: 1 Threat booklet (44 pages, 14.8×21 cm (A5), two-sided full-colour stapled) 1 Dialogue Book "A" (80 pages, A5, two-sided full-colour perfectbound) 1 rule sheet (A5, single-sided full-colour) 2 Citadel leaflets (Achievement Trackers) (A4, two-sided full-colour) 126 cards (unique ID numbers K1460 to K1585) (80×80 mm) The 7th Citadel: The Reversal is a Kickstarter exclusive expansion requiring only the core set. This expansion includes alternative Terrain and Event cards which add new twists and variations to the introductory scenario "A New Beginning", ensuring a fresh experience every time you play! 30 cards 1 rule sheet

Expansions (3)

The 7th Citadel: Bookworm

The 7th Citadel: Bookworm

The 7th Citadel: Stranded Remains

The 7th Citadel: Stranded Remains

The 7th Citadel: Three Good Fellows

The 7th Citadel: Three Good Fellows

Categories & mechanics

Expansion for Base-gameAdventureCard GameExplorationFantasyCooperative GameGrid MovementHand ManagementModular BoardSolo / Solitaire Game

Reviews

Loading reviews…

View on BoardGameGeek →Powered by BGG