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Board Games›Nucleum: Energy Research Institute
Nucleum: Energy Research Institute

Nucleum: Energy Research Institute

Expansion for Base-game, Economic, Industry / Manufacturing

by Borys Bielaś, Simone Luciani, Andrei Novac

Score

5.7

Ratings

217

Published

2025

Players

1–4 players

BGG community rating

Complexity

4.7

Heavy

Best with

3

players

Play time

60–150 min

Age

14+

Information

Players

1–4 players

Best with

3 players

Play time

60–150 min

Age

14+

Complexity

4.7 / 5 · Heavy

Published

2025

Designers

Borys Bielaś, Simone Luciani, Andrei Novac, Dávid Turczi

Artists

Guilherme Olivieri, Andreas Resch, Piotr Sokołowski, Zbigniew Umgelter

Publishers

Board&Dice, Board Bound, CMON Global Limited

Your Rating & Status

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About

As the Twentieth Century dawns, the world is forever changed. Fueled by the Uranium Revolution, a new era of prosperity is here. The rich, the powerful, the free spirited... They all want a slice of the new life. Lucky for them, the energy consortiums working all over the planet, from Saxony to Australia, are more than happy to sell a few shares for extra investments. With these seemingly inexhaustible new sources of funding more and more entrepreneurs dared to set up their own experiment, and set out to make their own glowing bright green path to success! But no one can reach their heights with ambition only. Powerful Patrons are here, offering their wealth and knowledge to help you reach a new level and become the most respected entrepreneur of the time! Nucleum: Energy Research Institute is an expansion to the base game of Nucleum and brings to life 8 new Experiments, and Patron cards with powerful abilities. All new Experiments are also compatible with Nucleum: Australia, Nucleum: Court of Progress, and Nucleum: Patrons Set. —description from the publisher

Where to buy

Buy from €27on the BGG marketplace →

Resale listings from the BoardGameGeek marketplace — prices vary.

Categories & mechanics

Expansion for Base-gameEconomicIndustry / ManufacturingScience FictionAction RetrievalContractsEnd Game BonusesHand ManagementIncomeMarketNetwork and Route BuildingSolo / Solitaire GameTech Trees / Tech TracksVariable Player Powers

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