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Board Games›Combat Commander: Adversary
Combat Commander: Adversary

Combat Commander: Adversary

Expansion for Base-game, Wargame, World War II

by Francis K. Lalumiere

Score

0.0

Ratings

—

Published

0

Players

1 player

BGG community rating

Complexity

—

Best with

—

Play time

60–180 min

Age

12+

Information

Players

1 player

Play time

60–180 min

Age

12+

Published

—

Designer

Francis K. Lalumiere

Publisher

GMT Games

Your Rating & Status

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About

Combat Commander: Adversary is a solitaire system that allows a human player to fight their way through any of the 24 scenarios provided with the 20th Anniversary Edition of Combat Commander against a completely automated opponent – the adversary. (The adversary works just as well with all previous editions of CC:Europe and CC:Mediterranean.) Through a combination of control logic and guided randomness, the adversary sets up its own forces (on any map you throw at it), activates units, determines targets, advances into melees, rushes towards objectives, and certainly won't hesitate to interrupt your turn with opportunity fire or the play of an inconvenient wire. The system was designed with a care towards maintaining the ebb and flow – the feel – of a typical CC engagement: simple action resolutions and quick turnarounds, with surprises galore. The adversary acts logically, implementing tactics that produce results without turning into a predictable automaton. Underestimate that guy at your own peril. —description from the designer

Categories & mechanics

Expansion for Base-gameWargameWorld War IIAdvantage TokenCampaign / Battle Card DrivenGrid MovementHexagon GridLine of SightMovement PointsSimulationSolo / Solitaire GameVariable Phase Order

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