
Puzzle, Racing
by Atari
Score
Ratings
Published
—
1982
Information
Consoles
Atari 2600
Your Rating & Status
Consoles
Atari 2600
Synopsis:
The principle of the game is to fuel your car with correctly answered math questions. It can move 2 to 3 spaces depending on how hard the math problem is. The track contains many triggers that can give extra spaces, extra turns, and even keep your car on the track. There are areas in the track where a car coming from behind can knock you off, to get back answer a math problem correctly. In the end, the one with the most math skills and greatest planning effort will win the checkered flag.
Pulled from IGDB, prioritised when they share genres with Math Gran Prix.
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