
Adventure
by Infocom
Score
Ratings
Published
17
1981
IGDB critic rating
Information
Consoles
PDP-11, Atari 8-bit, Commodore C64/128/MAX, TRS-80 Color Computer, Atari ST/STE, Commodore 16, Mac, DOS, Tatung Einstein, Amiga, Apple II, TRS-80, Amstrad CPC, Commodore Plus/4, Amstrad PCW
How Long to Beat
Developer
Infocom
Publisher
Infocom
Game Modes
Single player
Release Date
Nov 1, 1981
Your Rating & Status
Consoles
PDP-11, Atari 8-bit, Commodore C64/128/MAX, TRS-80 Color Computer, Atari ST/STE, Commodore 16, Mac, DOS, Tatung Einstein, Amiga, Apple II, TRS-80, Amstrad CPC, Commodore Plus/4, Amstrad PCW
Developer
Infocom
Publisher
Infocom
Game Modes
Single player
Release Date
Nov 1, 1981
7h
Rushed
10h
Main story
—
Completionist
Synopsis:
The adventure begins in the Barrow from "Zork I" armed only with the trusty brass lantern and sword of elvish antiquity. The purpose of the game is not initially clear. Like its predecessor, Zork II is essentially a treasure hunt. Unlike the previous game, the ten treasures are tied together by a crude plot. Finding the treasures does not end the game, nor are all the treasures needed to finish the game. Instead, the adventurer must figure out a way to use the treasures in order to reach the game's finale.
Pulled from IGDB, prioritised when they share genres with Zork II: The Wizard of Frobozz.
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