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Dungeon Master

Dungeon Master

Role-playing (RPG)

by FTL Games

Score

Ratings

Published

8.6

27

1987

IGDB critic rating

—
—
—
—

Information

Consoles

Apple IIGS, Sharp X68000, Super Nintendo Entertainment System, Atari ST/STE, DOS, FM Towns, Amiga, Super Famicom

How Long to Beat

Rushed40h
Main story20h

Developer

FTL Games

Publisher

Psygnosis

Game Modes

Single player

Release Date

Dec 15, 1987

Your Rating & Status

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Information

Consoles

Apple IIGS, Sharp X68000, Super Nintendo Entertainment System, Atari ST/STE, DOS, FM Towns, Amiga, Super Famicom

Developer

FTL Games

Publisher

Psygnosis

Game Modes

Single player

Release Date

Dec 15, 1987

How Long to Beat

40h

Rushed

20h

Main story

—

Completionist

Synopsis:

Dungeon Master established several new standards for role playing and computer games in general. Dungeon Master was a realtime game instead of the traditional turn-based approach that was prevalent until then. Instead of using text-based commands to interact with the environment, players directly manipulated objects and the environment by clicking the mouse in the enlarged first-person view. Abstract Dungeons and Dragons style experience points and levels were eschewed in favor of a system where the characters' skills were improved directly via using them. It also introduced some novel control methods including the spell casting system, which involved learning sequences of runes which represented the form and function of a spell's effect. For example, a fireball spell was created by mixing the fire symbol with the wing symbol. This kind of attention to detail and focus on the user interface was typical of the game and helped create an often captivating sense of craft and ingenuity. Other factors in immersiveness were the then-revolutionary use of sound effects to indicate when a creature was nearby, and (primitive) dynamic lighting.

Media

Gameplay video
Trailer

Gameplay video

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