
Point-and-click, Strategy, Indie, Card & Board Game
by Zachtronics Industries
Score
Ratings
Published
—
2008
Information
Consoles
PC (Microsoft Windows)
Developer
Zachtronics Industries
Publisher
Zachtronics IndustriesGame Modes
Multiplayer
Release Date
Apr 11, 2008
Your Rating & Status
Consoles
PC (Microsoft Windows)
Developer
Zachtronics Industries
Publisher
Zachtronics IndustriesGame Modes
Multiplayer
Release Date
Apr 11, 2008
Synopsis:
Intelligent Destruction was coded in 48 hours by Zach Barth for the RPI GameJam competition which ended on April 11, 2008 and is a two player hot-seat game played locally on one computer. It is based on a board game that he was working on called Infinitron. Research units and then* build them* to capture cities to gain points (gained at the beginning of your turn) and increase your unit cap. Researching and building units costs points. When you capture a city, you can create and shape the terrain around the city, but only once. Begin your turn with one of your units on the enemy capital to win the game.
Where to play
Pulled from IGDB, prioritised when they share genres with Intelligent Destruction.
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