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Board Games›Warhammer 40,000: Conquest
Warhammer 40,000: Conquest

Warhammer 40,000: Conquest

Card Game, Collectible Components, Fighting

by Brad Andres, Nate French, Eric M. Lang

Score

6.5

Ratings

3,380

Published

2014

Players

2 players

BGG community rating

Ranked #1329 on BoardGameGeek

Complexity

3.1

Medium

Best with

2

players

Play time

30–60 min

Age

14+

Information

Players

2 players

Best with

2 players

Play time

30–60 min

Age

14+

Complexity

3.1 / 5 · Medium

BGG Rank

#1329

Published

2014

Designers

Brad Andres, Nate French, Eric M. Lang

Artists

Víctor Pérez Corbella, Alex Drummond

Publishers

Fantasy Flight Games, Edge Entertainment, Emperor Penguin Games

Your Rating & Status

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About

In Warhammer 40,000: Conquest, a two-player Living Card Game, you take the part of a warlord, leading your armies into battle against your opponent in a bid to claim glorious victory. Even as you lead your bravest warriors into battle, you must plan for the future, establishing a presence on planets before the tides of war consume them in blood and fire. You must conquer the Traxis sector by strength of arms for in the grim darkness of the far future, there is only war. Warhammer 40,000: Conquest introduces seven distinct factions: Space Marines, Astra Militarum, Orks, Chaos, Dark Eldar, Eldar, and Tau. Each of these factions possesses a unique flavor and style of play, and an alignment wheel introduces the possibility of forming an alliance between two factions. At the start of play, the Traxis sector lies open before you, with planets awaiting the tramp of armies on the road to war. Each round begins with you and your opponent preparing for battle. Planet cards are arranged in a row between the players at the beginning of the game, and the planet farthest to the left of the starting player is the first planet. Each round, you or your opponent will clash at the first planet, and the victor will capture the first planet. Capturing planets is your ultimate goal. Some planets possess essential materials necessary for the armies of the 41st millennium. Others offer strategic advantages to those who hold them, while yet others are home to great technological wealth. Each of the planet cards possesses one or more symbols in the upper left hand corner, designating that planet's assets. These symbols grant no abilities by themselves, but the first player to collect three planets sharing a common symbol dominates the sector and wins the game. Your warlord grants powerful special abilities, determines your starting resources and hand size, and serves as a vital part of your army, so you'll want to build your deck around your warlord to take full advantage of his strengths — and cover his weaknesses, as defeating the opponent's warlord is another way to victory.

Where to buy

Buy from $40on the BGG marketplace →

Resale listings from the BoardGameGeek marketplace — prices vary.

Expansions (12)

Warhammer 40,000: Conquest – Against the Great Enemy

Warhammer 40,000: Conquest – Against the Great Enemy

Warhammer 40,000: Conquest – Boundless Hate

Warhammer 40,000: Conquest – Boundless Hate

Warhammer 40,000: Conquest – Deadly Salvage

Warhammer 40,000: Conquest – Deadly Salvage

Warhammer 40,000: Conquest – Decree of Ruin

Warhammer 40,000: Conquest – Decree of Ruin

Warhammer 40,000: Conquest – Descendants of Isha

Warhammer 40,000: Conquest – Descendants of Isha

Warhammer 40,000: Conquest – Gift of the Ethereals

Warhammer 40,000: Conquest – Gift of the Ethereals

Warhammer 40,000: Conquest – Jungles of Nectavus

Warhammer 40,000: Conquest – Jungles of Nectavus

Warhammer 40,000: Conquest – Legions of Death

Warhammer 40,000: Conquest – Legions of Death

Warhammer 40,000: Conquest – Searching for Truth

Warhammer 40,000: Conquest – Searching for Truth

Warhammer 40,000: Conquest – Slash and Burn

Warhammer 40,000: Conquest – Slash and Burn

Warhammer 40,000: Conquest – The Final Gambit

Warhammer 40,000: Conquest – The Final Gambit

Warhammer 40,000: Conquest – The Great Devourer

Warhammer 40,000: Conquest – The Great Devourer

Categories & mechanics

Card GameCollectible ComponentsFightingArea Majority / InfluenceHand ManagementSimultaneous Action SelectionVariable Player Powers

Reviews

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