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Board Games›Nucleum: Court of Progress
Nucleum: Court of Progress

Nucleum: Court of Progress

Expansion for Base-game, Economic, Industry / Manufacturing

by Simone Luciani, Dávid Turczi

Score

5.8

Ratings

350

Published

2024

Players

1–4 players

BGG community rating

Complexity

3.9

Medium-Heavy

Best with

3

players

Play time

60–150 min

Age

14+

Information

Players

1–4 players

Best with

3 players

Play time

60–150 min

Age

14+

Complexity

3.9 / 5 · Medium-Heavy

Published

2024

Designers

Simone Luciani, Dávid Turczi

Artists

Andreas Resch, Piotr Sokołowski, Zbigniew Umgelter, Aleksander Zawada

Publishers

Board&Dice, Board Bound, CMON Global Limited

Your Rating & Status

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About

As the 19th century draws to a close, the monarchies of Europe struggle to stay relevant in this rapidly changing age. Whether it's the court of King Frederik in Saxony or the court of the aging Queen Victoria of the British Empire trying to maintain rule over the faraway riches of Australia, they must all contend with the rising political forces clamoring to secure their piece of the pie in the nuclear revolution. As ideologies clash in parliaments, entrepreneurs like yourself must do their best to make sure they have plenty of friends in the halls of power. Nucleum: Court of Progress introduces several new concepts and rule changes that can be added to the base game and/or Nucleum: Australia. Via the new Court action players get a chance to send their workers to political parties and even become their leaders to gain various benefits. Joining a Party provides instant rewards and opportunities to earn VP during King's Day Scoring, which is now much more significant. The expansion also adds two new Experiments, new action tiles, contracts, etc. —description from the publisher

Where to buy

Buy from €22on the BGG marketplace →

Resale listings from the BoardGameGeek marketplace — prices vary.

Expansions (1)

Nucleum: Energy Research Institute

Nucleum: Energy Research Institute

Categories & mechanics

Expansion for Base-gameEconomicIndustry / ManufacturingScience FictionAction RetrievalArea Majority / InfluenceContractsEnd Game BonusesHand ManagementIncomeMarketNetwork and Route BuildingSolo / Solitaire GameTech Trees / Tech TracksVariable Player Powers

Reviews

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